PlayerName: Phasma
Personal Journal:
phasE-mail: [email protected]Plurk:
PhasmaSkype: phasmu
Timezone: EST
Current Characters in Route:Penny |
RWBY |
in4apounding CharacterName: Chazz Princeton
Series: Yugioh GX (English Dub)Timeline: Post s1e26, after re-enrolling at Duel Academy
Canon Resource Links:Chazz on the Yugioh Wiki Personality:On first impression, Chazz is an abrasive blowhard, driven entirely by his own ego and sense of superiority. That impression would be almost completely accurate, if incomplete. The youngest of three brothers, Chazz grew up wealthy, privileged, and under the enormous pressure of the expectation that he would become the next king of games in order to further the Princeton family’s power and reputation. His brothers made it clear to Chazz that his worth was determined only by his dueling ability, which only fostered the attitude Chazz projected to the world. He was a top-ranked first-year student at Duel Academy, therefore he was superior to anyone ranked below him and could freely hold them in contempt. The lowest-ranking Red Dorm students (who Chazz dubbed ‘slackers’ en masse) were a frequent target of Chazz’s contempt; particularly the series protagonist Jaden Yuki, who managed to repeatedly out-duel Chazz despite his status and utter lack of effort in his academic studies. His repeated defeats at the hands of Jaden turned into an obsessive need to prove his superiority. Chazz resorted to facing Jaden in a graded duel using a slew of ultra-rare cards obtained under dubious circumstances by one of his professors, and when Jaden was required to win a tag-team duel or face expulsion, Chazz approached the Academy faculty and demanded that he be one of Jaden’s opponents; though he was turned down, he still watched the match with an expression of vicious glee when it appeared that Jaden might lose for once. His obsession was strong enough that over the course of the series it drove him to physically destroy an opponent’s deck before an important duel, drove him to flee Duel Academy in shame during his first year after repeated losses, and allowed a villain to goad him into a supernatural duel that ended in Chazz becoming his brainwashed lieutenant. This obsession also ultimately fueled his growth beyond a simple egomaniac; after leaving Duel Academy, Chazz was forced to gather and duel with a deck of largely randomized junk cards in order to gain access to the shelter of a rival school located in the arctic north. This was the point at which he began relying on his own skills and instincts rather than just the brute force of powerful cards or the power provided by his brothers. When his brothers came to him before an important inter-school duel Chazz ultimately refused to use the rare cards they had procured for him, ultimately choosing to rely on the deck given to him by his new school and beginning to establish himself as his own person beyond just his family name. His obsessive nature also manifested rather unfortunately in a very one-sided infatuation with a female classmate, which persisted despite Alexis’ repeated rebuffs of Chazz’s affections.
Once forced out of his initial shell, Chazz repeatedly proved to be highly resourceful. When challenged directly by one of his older brothers to a duel with the Academy itself at stake, Chazz successfully won with a hodge-podge deck of cards that other students had considered worthless enough to throw away. Additionally, finding himself saddled with several unwanted spirit companions, Chazz repeatedly made use of them as guards or watchdogs that few other people could see. On one occasion he also managed to ferret out the identities of a professional team of thieves, both through the aforementioned card spirits and deductive reasoning. He also performed well academically, evidenced by his eventual re-admittance into the top-ranked blue dorm.
Despite a sometimes slobbish appearance and attitude, Chazz is accustomed to high-class living and readily takes initiative to maintain the lifestyle he’s used to and is ambitious to prove himself and go pro. When re-admitted to Duel Academy as a member of the low-ranking red dorms, he used what personal funds he still had access to in order to commission a large addition to the spartan dorm complex, a relatively large, well-furnished penthouse for that he had to himself for approximately five seconds before it was overrun by his classmates despite his protests. This, combined with his need to prove himself, was what prompted him to face a professional duelists’ manager and talent scout despite urging from his spirit companions to the contrary; a chance at becoming a pro duelist right out of the academy, something few people managed. Unfortunately, Chazz’s decision was made recklessly, and he rapidly found himself out of his depth in a supernatural duel that ended with him becoming a brainwashed lackey. Even under Sartorius’ mind-control, Chazz maintained an independent streak and his need to prove himself, and to reclaim his former lifestyle. He used the power granted to him to crush the entire blue dorm single-handedly, inducting them all into Sartorius’ cultlike society and made himself their de facto leader. And while it would be inaccurate to say Chazz is a hero, he’s capable and willing to take responsibility (usually). After being freed from Sartorius’ control and being made aware of what he had done Chazz took it upon himself to single-handedly defeat all the brainwashed students, similarly freeing them from control and undoing the damage he had helped cause. He’s also proved somewhat reliable in a crisis; when a group of thieves began attacking Duel Academy in order to obtain a series of
Plot MacGuffins magical items, Chazz was among those tapped by the school faculty in order to guard them. Similarly, when the school was transported into a wasteland-like parallel world, Chazz was chosen to guard the school’s remaining rations.
Strengths/Weaknesses:✓ Determination/Survivor: Chazz has survived being shipwrecked, nearly drowning, and trekking through harsh arctic conditions, largely through sheer willpower.
✓ Tactics: Despite his tendency to rely on raw power, Chazz has successfully won duels while under severe limitations by thinking strategically with underpowered cards at his disposal.
✓ Cunning/Resourcefulness: Related to the above, Chazz knows how to use what’s available to him to its maximum potential.
✓/✗ Showmanship: Like many duelists, Chazz has a significant flair for the dramatic. Sometimes this results in stunning presentation, sometimes he just makes a fool of himself.
✓/✗ Self-Confidence: Chazz is supremely confident in his own abilities, or at least chooses to act as such, whether or not this is actually based in the reality of the situation.
✓/✗ Need To Prove Himself: Determined to prove he can make it on his own, Chazz isn’t afraid of a challenge. Unfortunately, this sometimes gets him in over his head, and he’s terribly afraid of failure.
✗ Temper: Chazz loses his cool very easily, especially when his ego is bruised or his competence is called into question.
✗ Ego: The darker side of his self-confidence, Chazz needs to be the best and doesn’t react well when someone proves to be better than him.
✗ Social Awkwardness: Even aside from his ego, Chazz has a tendency to put his foot in his mouth.
✗ Obsessiveness: Whether a rival, enemy, or object of Chazz’s affections, Chazz tends to fixate on people to an unhealthy degree and isn’t easily dissuaded.
✗ Luck: Chazz has absolutely garbage luck, almost everywhere but in the arena of card games.
Pokémon InformationAffiliation: Rocket
Starter:Goomy, lvl 15
Trubbish, lvl 5
Password: Pumpkin Seeds
SamplesFirst Person Sample:Why won’t these things leave me alone?!
[It’s late at night and not clear where Chazz’s dulcet tones are being broadcast from, other than “someplace with a LOT of Zubat.” They’re almost obscuring the screen, which can’t be comfortable since Chazz doesn’t appear to be holding the gear at any kind of distance.] And don’t tell me to just use those Repel things! I AM using them, and they’re trash! It’s like it’s attracting more of them!
[As he speaks, Chazz throws a presumably empty bottle of Repel to one side; it pegs one of the swarming Zubat squarely in the face, bouncing off into the darkness with an empty clunk.] I can’t even fight ‘em off. My Pokemon are out of energy, man! And- argh!
[The screen turns into a dizzy blur for a moment as Chazz flails at the Zubat surrounding him for a second. His efforts earn him approximately two seconds of free air before the swarm returns.] -and there’s too many of them to even set up a freakin’ tent! I just end up with a tent full of goddamn bats! Gettin’ rid of the ones inside just lets MORE in!
[There might be a “please help me” buried in there, if one were to squint really hard. Mostly it seems like Chazz just needs to complain at someone. Or anyone.] I swear once I’m out of here I’m gonna find a way to collapse this entire cave! And set it on-
[One of the Zubat chooses that moment to fly blindly straight into Chazz’s face; with a sharp yelp, the transmission goes briefly to static before cutting out entirely.] Third Person Sample: “This game is freaking ridiculous.”
Chazz glared down at the Voltorb Flip table, as if the cartoonish Pokémon mascots surrounding the game’s glowing touch-screen were mocking him personally. He’d been working the Game Corner job for weeks, and that he felt the need to return on a day off was no less of an affront for being entirely self-inflicted. The monsters available as prizes were a solid ten levels above anything available in the nearby wild, even aside from being almost impossible to catch anywhere else. Besides, he had a reputation to maintain. Or to re-establish. No one here seemed to have so much as heard of Duel Monsters, and this was a pathetic excuse for a replacement, but it was the closest thing he’d seen; ridiculous or not, Chazz wasn’t about to be known as anything other than a card expert.
“Moog.”
The gently wobbling Goomy stuck on Chazz’s shoulder like a lost piece of bubblegum peered down at the game table, its expression permanently one of dull interest.
“It is! There’s BARELY any actual strategy involved, it’s all down to luck! Ugh.”
Reaching for the game table like someone about to throw out a particularly rancid piece of trash Chazz tapped at the flashing tiles, almost cringing at the electronic beeps and sound effects as his score slowly accumulated. When he had determined he would still be the next king of games, no matter what world he was stuck in, this wasn’t what he had had in mind. There was still the need to make quick decisions and calculations, and a certain reliance on gut instinct, but the randomized simplicity in front of him was almost insulting. There was so little chance for actual decision on the player’s part, nothing you could do to tip the odds; just cold probability staring you in the face.
“I swear, once I’m running this place I’ll put in some real games, show these losers what gaming’s actually about.”
“Goo-ma.”
“I will! I just need to prove to these slackers that I know more about card games than they ever will! I’ve forgotten more since I got here than they-“
Chazz’s gathering head of steam was cut off as an errant gesture made contact with the table in front of them, prompting a buzzer to sound and one of the stylized Voltorb to roll onto the screen before executing a virtual Explosion attack. The score dropped back down to zero as the screen dimmed, displaying a ‘game over’ message and asking for another credit to begin a new round. Chazz sat in silence for a moment, scowling like the table might be intimidated into changing his mind.
“…That was your fault, slimeball.”
“Goom.”
“It was, shut it! And we’re not talking about this ever again.”